#shrek superslam
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Requested by anon
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Puss in Boots' Slam Attack
(Shrek SuperSlam, 2005)
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can't fucking wwaaaaAAAAAAAIIITITTTTTTTTTTT for my eBay xbox 🥰😍😝☺️🥹😈♥️✨
the last time i had an og xbox was in 2008 until my dad left fl and took the console he bought Me for my birthday so he could sell it to buy drugs
SO i'm getting all the goodies i had before And more *rubs hands together*
#i'm getting conker live and reloaded#san andreas#halo#i got fable tlc#shrek superslam#tony hawks pro skater 3#etc#AND a transparent moss green controller 🫡#she comes in on the 29th#i can't fucking waaaiiitttttt#it's been so long
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Top 47K - Shrek SuperSlam
Join the HG101 gang as they discuss and rank a truly cursed game. Cursed, benighted, loathsome, and dreadful. A dark, dark event for the entire medium.
#Hardcore Gaming 101#Podcast#Top 47858 Games of All Time#Shrek SuperSlam#Shaba Games#Activision#PlayStation 2#GameCube#Xbox#fighting games#Shrek#video games
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SHREK SUPERSLAM (Nintendo DS Gameplay)
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Let's hear it for random obscure non-canon characters from licensed tie-in games.
Sketching fanart of characters nobody draw part 2
Anyways here's Luna the Lil' Witch from the game Shrek Super Slam
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Shrek e companhia arrebentando tudo ao redor.
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Playing a TTRPG/Wargame is like playing a competitive fighting game.
Everyone is trying to execute their plan/combo while under the constraints of the system mechanics. Not just the hard rules themselves; but the weird mechanical interaction of rules and intent that lead to interesting outcomes.
Like how players use Links and Chains differently for combos, It is the way that mechanics are used creatively within these constraints is what make's the hobby different from board games. It's also just fun to see what you can get away with between the lines, rather than ignoring them because they don't work for you.
And if that crowd shows up: in no way can you say that 5E is like Smash Bros.
Melee has its own unspoken mechanics and a unique combo structure, players still play within unique constraints. A whole fighting game sub-genre was birthed because of competitive Melee. (Aside from bargain bin clones existing, and even then people find ways to play those competitively. Like Shrek Superslam.)
I believe It's already been heavily established that 5E is Skyrim. Unfortunately, to play Skyrim competitively, you'd have to speed run it. Which is still playing within its constraints.
Unlike D&D's Fandom, which would have tried to mod a new game on top of it.
#Watched a Leon Massey video#thought about how he used the funny way that Third Strike interprets inputs to cancel a Shoru into Ken's Special#Mechanics like that yaknow#Also Panic at the Dojo exists#Which doesn't play literally like a fighting game but more how character kits in those games work
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One day history is going to need context for this otherwise they’re gonna think it’s a finisher from Shrek SuperSlam.
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If you could relive any memory of your past, what would it be?
I'd probably relive when I was around 10 years old. I was starting to play video games, listening to cool music, and became an audiophile, started watching anime and discovering dress-up games online.
Basically, I started discovering who I was as a person. It was good times. No worrying about bills, working or anything. Everything was taken care of. Just simply me and my ds playing Shrek Superslam, haha!
I know that I can get back to that simple lifestyle though :)
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There are so many factors that come into play when making a fighting game, that it becomes kinda interesting to watch what each game succeeds at and doesn't succeed at.
As an example, Nickelodeon All Star Brawl got some pretty good reviews and incredible sales for a licensed video game, and tons of hype too. But, it still fell off, but not for the reasons you'd see in other games. Mechanically, it was very solid, but where many of the criticisms were laid was a lack of content like items and voice acting. Eventually they were added, but it's a situation where the positive changes came too late, and most people had already moved on, even if the game itself was getting better with time. Hopefully if that leak about a sequel is correct, we could get to see more players hold on to the game, now that those requests would be there from the start.
Or for a more recent example, Multiversus. that did a lot of what nasb didn't do at launch, like voice acting, alt skins, and generally extra polish, as well as being free to play and supporting crossplay, allowing it to have an even larger active player base. But with time, that game is also experiencing player frustration and drops as a result of that particular game model, with content delays, gaps in releases, a rather small selection of stages, and season passes that are kinda a mixed bag next to other f2p games. Just like nasb, the game hasn't necessarily gotten worse, just that the problems it's had are only getting increasing attention with time.
It's gotta be real hard being a fighting game developer, especially if you don't have existing major IPs in your game like those two. I'm hoping we'll get to see these games as well as countless indie games grow more of their own scenes, maybe giving them more longevity even if the playerbase becomes smaller. It's not impossible, games like Shrek SuperSlam have dedicated communities despite that game being unknown compared to the scale and hype the other two games have.
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Shrek SuperSlam
In generations past, a fairly common sort of licensed game would be a take on Capcom’s often-forgotten Power Stone. These games often had a lot in common – two to four fighters allowed to move freely through a three-dimensional area, picking up and using various weapons to KO the other fighters first, and mechanics that focused more on enjoyable chaos than true depth. Shrek Superslam meets all these criteria admirably, and yet something strange happened – people started taking it seriously. Well, somewhat – it was never going to reach Evo in a hundred years, but a small presence for the game began examining it more closely. Unfortunately, whatever community there was for the game dispersed some time ago, as there simply wasn’t enough there to work with.
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#Hardcore Gaming 101#Bobinator#Review#Shrek SuperSlam#Activision#arena fighter#fighting games#licensed games#cartoon#movies#Shrek#Xbox#GameCube#PlayStation 2#video games
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Once we get more news about Shrek 5, can we also expect a sequel to Shrek SuperSlam? Expand the roster to include characters from the films after Shrek 2, and include characters from the Puss in Boots spin-offs. If any character had to take the role of the final boss, it would be The Wolf/Death.
#Shrek#DreamWorks#Puss in Boots#Some sort of story where characters who have canonically died come back because they all managed to trick Death or something#The game if done well would also pave way to more Power Stone clones#Donkey#Princess Fiona#Kitty Softpaws#Lord Farquaad#Jack Horner#El Lobo
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i think with a game library as the ps2, a bad game has to be PARTICULARLY bad to really stand out
which is why its funny that the absolute worst game on the ps2 (which i cannot bring myself to even attempt to play) is the fucking NRA game
which even ignoring the fact that they are an icky bunch of people, youre buying the game for 1 of 3 reasons
you probably like guns
you want to see how bad it is
youre a fucking freak who bought it completely unironically because you have some weird obsession with guns and probably bought this to push it on your children who just wanted to play shrek superslam
so you would think at least a tiny bit of care would be put recreations of the licensed guns included? well
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